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Find many great new & used options and get the best deals for ⭐️ Vintage 1980s Commodore 1541 Floppy Disk Drive unit for old game computer 🎏 at the best online prices at eBay! Free shipping for many products! Download Video Games Roms ISOs fo free! Massive rom Emulators and Extra waiting you on Wowroms! NEWS Commodore 64 News. WarpOS, AROS, Windows, Mac OS PPC & x86, Linux PPC & x86). Although it was originally scheduled for release on June 3, 2006 (and even finished back then) its final. Skip straight to the bottom of this post if you just want the application! An Introduction to the game. A friend and I recently stumbled across the Commandos Ammo Pack ('Behind Enemy Lines' and it's expansion pack 'Beyond The Call Of Duty') at Good Old Games.com and we just couldn't resist downloading it. Wild Wafers Deluxe (C64) Commodore 64 by Mo's Full F. Sci-Fi Adventures (MoSoft) Wild Wafers Deluxe (C64) Commodore 64 NEW HOME - ALL MO GAMES MOVED! New 'MoSoft / Mo Dernart' C64 games site https://modernart.bitbucket.io.
- >
- How to play
New to abandonware? Start with this guide to play DOS games on Windows 7, 8 or 10, or on your Mac. Most games work fine without any tinkering, but some are hard to run properly.
A large majority of our games catalog are DOS games, if you need to play Windows or Mac games, go to the bottom of the page or use the following table of contents. We have several other platforms now, specific pages are available for running these games. Also, don't miss our list of useful links for abandonware and this quick buying guide.
- Other platforms:
Why is this not working?
Most abandonware games on PC were created for the MS-DOS operating system. Today's computers no longer offer the same environment for the programs. Hopefully, some people were unhappy with this and created software to mimic the old computers operating system!
What program should I use?
Depending on your operating system, you have different possibilities.
For every operating system
DOSBox is the master DOS emulator, it works with almost every computer, and will be enough for a quick play of most games. Check the DOSBox website for more information. DOSBox works in Windows 10.
DOSBox Enhanced Community Edition, aka DOSBox ECE, is a good replacement of vanilla DOSBox. Many new features are added by the author YesterPlay, check the project website for a list of enhancements. Available for Windows and Linux.
You may use another program for many point and click games, ScummVM. You should check their compatibility page and search for the game you wish to play.
DOSBox has many frontend programs (complete list here) that give you a more appealing interface. DGBL is one of them, and it runs on Windows, Mac and Linux. For quick way to play DOS games, you may also use IA Launcher, which launch games directly from the Internet Archive. Available for Windows (easy installer), Mac and Linux.
Windows (XP, Vista, Seven, 8, 10)
Most people are using Microsoft's Windows and an easy solution is available: D-fend Reloaded. It has a nice graphical interface, and a lot of things are done for you behind the scenes. The project has not been updated for years though, so you may prefer DGBL.
A possible alternative is LaunchBox, which supports DOS games but now tons of other platforms, including Windows and Steam games.
Mac OS X
Boxer is clearly the best DOSBox frontend on Mac, but it has not been updated since 2016. If you have updated to Catalina or above, the app won't work anymore. It has been partially ported to 64 bits, you can get it here or check the newest updates on this GitHub thread.
Linux
On Linux, you should use one of the cross-platform frontends like DGBL. Check the complete list on the DOSBox wiki
I need help this is not working!
Lab rat mac os. Please note we do not provide support for running abandonware games. We strongly suggest you to ask for help on dedicated forums, like Abandonia or Vogons. You may also use the DosBox subreddit.
DOSBox setup
You should carefully read the DOSBox Wiki for a good walkthrough. Mac OS X users should pay attention to those instructions, although I recommend using Boxer.
DOSBox drag and drop (Windows)
Many of the standard DOS games can be played immediately with a drag and drop, after a standard DOSBox setup:
- download the game archive and unzip it ;
- drag and drop the game folder on the desktop icon of DOSBox ;
- the game folder will be mounted as C: - just type the name the right .exe file and press enter ;
- tips: use DIR command in DOSBox to list game files (if the list is big, use 'DIR /p'), and use the TAB key to autocomplete the .exe file name.
If you don't have the DOSBox shortcut on your desktop, the drag and drop works on the DOSBox executable file located in C:Program FilesDOSBox-0.xx
D-Fend Reloaded Setup
As a start, download the latest setup of D-Fend.
Once installed, follow the following steps (click on the pictures for full size). Screenshots taken in Windows 10 October 2016.
Step 1
Starting with a fresh D-Fend install, you should see this screen after launching the program. You can already launch DOSDox DOS to bring an operational MS-DOS system. Guess you want to play a GAME, so not much to do here.
Step 2
https://laptop-free.mystrikingly.com/blog/baram-mac-os. First, unzip the downloaded game somewhere. Then click on Extras > Open game folder. This is where you will put the game files.
Step 3
The game folder is the virtual drive used by the default D-Fend setup. For this tutorial, I unzipped the Mario Teaches Typing on the desktop, then moved the game folder to the Game Folder of D-Fend. The name of the folder itself is not important, but you should avoid spaces or special characters.
Moving the game directory from the desktop to the D-Fend Virtual Drive.Step 4
Now that the game files are on the virtual drive, we must add the game to D-Fend. Click on Add > Add manually. > Add DOSBox Profile. A new window will appear, as shown in the video, the 'Profile editor'. We must set the program file by clicking on the folder icon at the right end of 'Program file'.
The explorer will show you the contents of the virtual drive. Navigate through the game folder until you see program files. Some game only has one file listed here, Mario Teaches Typing has two, usually, the right file to select is named after the game. This time, it's 'MARIO', select the file and click Open. You may also select a setup program the same way, as shown in the video. Push on 7drl mac os. Useful for sound configuration most of the time.
Coming back to the Profile editor, we can see the executable file in the Program file field. The last thing to do is to set the name of the game in the Profile name field. Once this is done, click on Ok. The game appears in the list, double-click to run it and have fun!
Create a new profile for a game, define the game and setup executable files, set a name then save.D-Fend Reloaded Wizard
You may also use the game wizard in D-Fend Reloaded, it's simpler to add a game.
Step 1
After downloading and unzipping the game files somewhere, launch D-Fend, click Add > Add with wizard. A new window appears, 'Create new profile', Emulation type should be set to DOSBox. Click on Next.
Step 2
Click on the folder on the right side of the 'Program to be started'. Navigate to your folders to the game directory and find the proper executable file (see the second paragraph in Step 4 of the previous tutorial). Click on Open.
Step 3
D-Fend will auto-detect the game sometimes, you may also select one in the list as shown in the screenshot. By clicking Next, you get some additional information on the game, anyway, you can click Ok, the game will be listed in the main windows and ready to be played!
Additional steps and troubleshooting
Amongst different problems we have run into, here are some additional tips.
How to make DOSBox fullscreen
By default, DOSBox runs in windowed mode. To make DOSBox fullscreen, just press ALT and Enter. Press ALT and Enter again to get back to windowed mode. If you want DOSBox to always run fullscreen when launched, edit dosbox.conf (click on 'DOSBox 0.74 Options' in Start menu), change 'fullscreen=false' to 'fullscreen=true', save and close the text editor.
Games Running Too Fast or Too Slow
Many old games were made to run as fast as the computer could get, those may be too fast with DOSBox default CPU cycles. You have to reduce the CPU cycles with CTRL-F11 in DOSBox. Other frontend programs may use different shortcuts.
On the opposite, the default CPU cycles may be too low for 'recent' DOS games, you will have to raise the CPU cycles with CTRL-F12 in Dosbox. Other frontend programs may use different shortcuts. You can also skip frames in DOSBox to get better performances, use CTRL-F8 to increase the number of frames skipped. You can read more about performances in DOSBox on the official wiki.
Game setup
You may remember running SETUP.EXE to configure sound, have better graphics or enable mouse support. You should add the setup program to the Setup section, below the Program section in D-Fend, and launch it before playing the game.
DOSBox can emulate several sound cards, check out the wiki about sound setup. Most of the time, Sound Blaster or AdLib is the right choice.
Virtual Drive
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Some games require you to emulate a floppy drive and have the game content mounted in it. To add this floppy drive, edit the game profile, click on Drives and add a new drive. You may use a folder or a real floppy image (.img) for the floppy content. Same goes for CD games.
PC-Booter Games
We have some PC-Booter games, theses games have to be booted to work. DOSBox can handle this fine, but these steps are not so clear.
Chuck Cartia gave us a nice walkthrough, using SpitFire Ace as an example:
1 - Create a folder to put your .img files in, for this example, on the C: drive make a folder named DriveImg.
2 - Now put the file spitfire.img in this folder. Add a line to the dosbox.conf file in the [autoexec] section:
boot c:DriveImgspitfire.img -l a
That's dash ell (for letter) and the drive letter you want to assign.
3 - Make sure you have any other references to this drive letter remmed out with the # like this:
#mount a a: -t floppy
or
#mount a s:install.
4 - That's it. Save the dosbx.conf file and when you start DOSBOX, the game should boot and start automatically just like the good old days when you shoved the disk in and turned on the (Atari) computer.
After reading this, the explanation in the DOSBOX readme.txt file should make sense and you can figure out how to add more drives for multiple disk games.
Note: You don't need to use the IMGMOUNT command when you use the BOOT command. Don't forget to rem out the boot line and unrem your other line(s) when you want to use DOSBOX normally.
Memory Problems
Some games have memory problems at startup, like error message telling you 'Not enough memory'. You should try several combinations of options in the 'Memory' part of the profile, enabling loadfix first.
For additional help, you should ask your questions over the Vogons forums or the DosBox subreddit.
Font doesn't look right
Many old games relied heavily on standard fonts present in the operating system, you can get them at the The Oldschool PC Font Resource, made by VileR. Font pack mirror available here.
ISO and CUE/BIN files (CD images)
Some of the games are available as a CD image, a perfect copy of the original CD. For DOS games, DOSBox will read the images if the format is ISO or BIN/CUE. Several formats are possible, though: ISO, CUE/BIN, NRG, MDS/MDF. Usually, these images come with Windows games, scroll down for help on opening these.
DOS Games
For DOS games, it's quite straightforward: DOSBox allows you to mount these images directly, with the IMGMOUNT command. The IMGMOUNT command will perfectly mount ISO images, but can also mount CUE/BIN images. CUE/BIN images allow you to mount a game CD which has music tracks on it - many games of the late 90s used this system, and you could play the game music on a CD player.
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If you use a DOSBox frontend, you will probably find a way to mount an image through the menus. One alternative is to mount these images with a mounting software (see below for Windows) and using the mounted image as a source in DOSBox using the MOUNT command.
Windows Games
For Windows games, you need an additional software to read the images. Many software is available, not all of them are free:
- Virtual CloneDrive: light freeware, no ads or adware installed, highly recommended.
- WinCDEmu: open source, totally free, also recommended.
- MagicISO MagicDisc: good freeware, supports Win98/ME for old machines.
- ImDisk Virtual Disk Driver: very light freeware, can create any disk type, has command line support. Core virtual disk driver available here.
- DAEMON Tools Lite: a free version is available, watch out for adware during installation, you can also pay a $4 licence for a clean installer.
Once installed, most of these software will allow you to mount an ISO or CUE/BIN image by simply double-clicking on it. Beware, some images contains additional data only readable by DAEMON Tools, making the disk image unmountable, or making the game unplayable without a crack / noCD. Having DAEMON Tools installed for these cases can be useful.
Mounting images on a Mac
On a Mac computer, ISO files can be mounted without installing anything, but CUE/BIN files require DAEMON Tools Lite Mac to be mounted easily (click on the Download link next to the buy button). You can also try to rename the BIN file as an ISO file: rename 'gamefile.bin' to 'gamefile.iso' and open the file - it may work!
Wet jet racing mac os. C64OS.com has grown from its original purpose as an outlet for me to blog about my adventures in learning to code in 6502 and my progress towards the development of a simple, single–tasking, event–driven operating system. It is growing into a resource for new and returning users of the Commodore 64 and 128 to find out about all the great new things being developed both in hardware and software.
NEWS, EDITORIALS, REFERENCE
In the weblog, you'll find posts that cover news, editorial reviews, programming reference documents, technical deep dives into software and hardware, plus thoughts and progress updates on the development of C64 OS.
Over time my posts have gotten longer and more detailed. These in–depth posts take time research, write and edit. I have been keeping to steady pace of at least one such post a month. It is difficult to get regular readers if new content is not showing up more frequently. To help cope with this, the weblog also has an RSS feed. Subscribe to it, and you'll get new posts in your feed reader as soon as they're published. Or follow me on Twitter, where I announce each new post.
Recent Posts
Updates on C64 OS, Beta 0.5
Shared Libraries
Wet jet racing mac os. C64OS.com has grown from its original purpose as an outlet for me to blog about my adventures in learning to code in 6502 and my progress towards the development of a simple, single–tasking, event–driven operating system. It is growing into a resource for new and returning users of the Commodore 64 and 128 to find out about all the great new things being developed both in hardware and software.
NEWS, EDITORIALS, REFERENCE
In the weblog, you'll find posts that cover news, editorial reviews, programming reference documents, technical deep dives into software and hardware, plus thoughts and progress updates on the development of C64 OS.
Over time my posts have gotten longer and more detailed. These in–depth posts take time research, write and edit. I have been keeping to steady pace of at least one such post a month. It is difficult to get regular readers if new content is not showing up more frequently. To help cope with this, the weblog also has an RSS feed. Subscribe to it, and you'll get new posts in your feed reader as soon as they're published. Or follow me on Twitter, where I announce each new post.
Recent Posts
Updates on C64 OS, Beta 0.5
Shared Libraries
Introduction to File Manager
COMMODORE 8 BIT BUYER'S GUIDE
Commodore hardware is great. The architecture has proven to be very well designed as is still usable and expandable decades later. But in order to take advantage of that architecture design, you need to actually expand it by building or purchasing expansion hardware.
Commodore 8-bit computers have had lots of third–party supporting hardware. And while much of it is no longer commercially available, there are hundreds of modern projects and expansion options that are available and under development today. When I returned from my hiatus, I was amazed by the rich support the C64 still has, from hardware, software and publications. However, I learned about these things in dribs and drabs by haunting IRC channels, message boards and following C64 fans on Twitter.
The Commodore 8 Bit Buyer's Guide is a graphical catalog of all the hardware products, projects and kits I know of that are commercially available today. Product feature pages show high–res photos, link to the homepage, documentation and supporting software, include a mini review and product description and list prices and instructions on how you can buy the product for yourself.
Quick Links
C64 OS TECHNICAL DOCS
The site is named for this main and overarching project, C64 OS, which I began developing in the fall of 2016. Its goal is to be simple and streamlined and to work with the hardware limitations. I want to make an authentic C64 OS, rather than trying to ape the behavior of other OS platforms. C64 OS exists to provide consistency and usability advantages for the user, and a more modern development platform for the programmer.
Features
- Event–driven interaction model
- Advanced mouse and keyboard event system
- Hybrid memory manager
- String, Math and File Libraries
- Text screen compositor
- Graphical split screen mode
- Object–oriented widget toolkit
- System–wide pull down menus
- Standardized open and save file dialogs
- Universal cut, copy and paste
- Application launcher and file manager
C64 LUGGABLE PROJECT
https://download-pd.mystrikingly.com/blog/a-lopeliie-s-tale-demo-v0-5-mac-os. In 2000 I acquired my first SX-64 Executive Computer. A luggable C64 with a built in 5' display, 1541 floppy drive and a unified power supply. All with a handle on the top. I heavily modified mine to include a SuperCPU, IDE64, CD-Rom drive, Ethernet adapter and High Speed RS232, all powered by a lightweight AT Power Supply.
But the SX-64 was built for a different time. Its display is a massive CRT block, 1–foot deep. The rest of the internal layout is modeled around this main feature. C64 Luggable is a project to build an all–in–one C64, oriented vertically rather than horizontally. It has a large 15' LCD display and foregoes old tech like a floppy drive, in favor of SD card and USB–based storage. Ethernet is a standard. And so are its front–mounted 4–player controller inputs, and rear–mounted PS/2 mouse and keyboard ports.
I love my Commodore computers and how expandable they are, but they have a tendency to take up a whole desk with sprawling peripherals and multiple power supplies. This is fun its own way, but it makes them inconvenient to take with you. C64 Luggable is a practical project for me, and a reference design for other people to be creatively inspired. It allows me to bring a C64 with me to my friends' houses, to remove the friction of getting them to be able to enjoy C64 demos and multi–player games with me. C64 Luggable helps me share the love of the C64 more easily and with more people.
SUPPORT MY WORK
Dear Commodore 64 enthusiast,
I'm working hard on C64 OS, and I'm building it for you and for the Commodore community. Its combination of a zippy and consistent user interface, essential programming frameworks, and a suite of online proxy services, will give you a new way to enjoy your Commodore 64.
The C64OS.com weblog brings you quality reading material, programming and hardware reference, technical deep dives, product and event reviews, and updates on my progress.
The Buyer's Guide is the best way for you to find out about new and existing, commercially available, products, projects and kits for all Commodore 8-Bit computers. With large clear photos, detailed writeups, and standardized information on price and compatibility, links to documentation, third–party reviews, and specific instructions on how to buy, the Buyer's Guide is becoming the resource of choice for discovering what you want to get next and how to get it.
But, you guessed it. Providing you with all of this great content takes time, effort and money. The good news is that you can help out! You can make a real difference, and support the future of these great initiatives with a helpful contribution.
The easiest way to support my work is to purchase one of the items I am offering. I am currently selling beautiful, high quality, Commodore logo patches. These are available now in the Help Support Me section of the Commodore 8–Bit Buyer's Guide. You'll get a cool logo patch and I'll get a bit of funding to help offset the costs. If you don't want one of the products I'm offering through the site, you can always make a donation, just buy me a cup of coffee. (And, I'm now accepting Bitcoin.)
Thank you so much, for your generous support
Greg Naçu — C64OS.com
Option 1) Purchase one of the following featured items.
Two–Button Gamepad Controller
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Option 2) Make a donation, as little as a cup of coffee.
Option 3) Try Digital Ocean, and use this referral link to help offset my costs.
C64OS.com is hosted on a Digital Ocean droplet.
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Commodore Clicker
To all my supporters:
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With Special Thanks to
- Alex Brem
- Louis Giglio
- Saveen Sadanand
For repeated and generous support and encouragement.
Most recent contributors:
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- Charles Heinle
- Nicholas Otz
- Jan Blomqvist
- Karim Lounnas
Earlier contributors:
- Piotr Andrzejczak
- Paul Beel
- Aaron Bell
- Stéphane Blanchonnet
- Leif Bloomquist
- Alex Brem
- Joe Carter
- Nelson Chamberlain
- Deanne Christoph
- CodeSecurity
- Dennis Costa
- K Michael Cullen
- Fabian Danders
- John DiLiberto
- Michael Doornbos
- Steve Dowden
- Jeremy English
- Mitchell Farley
- Roy Fielding
- Scott Finney
- David Gershman
- Louis Giglio
- Sarmad Gilani
- Carl Gonsalves
- Laurence Gonsalves
- Richard Good
- Robert Grasböck
- Steve Haak
- James Happel
- Tim Harris
- Eric Hill
- Marcus Honey
- Immicro
- Employing Innovation
- Josh Johnson
- Addy van Ladesteijn
- Philipp Lehmann
- Brad Marshall
- Brian Marstella
- Sascha Mathejczyk
- Jason McEachin
- Tristan Miller
- Ronald Morrissette
- Laszlo Nagy
- Bernd Neikes
- Christopher Nelson
- Jessie Oberreuter
- Jonas Olsson
- Themis Papassilekas
- Rayner Pedersen
- Bryan Pope
- Glen Rapoza
- Alan Reed
- MindFlare Retro
- Joel Ricci
- Saveen Sadanand
- Carlos Perez Saldana
- Paul Schimmelpfenning
- David Semke
- Northwoods Computer Services
- Keith Shirley
- Josef Souçek
- Jochen Spang
- Lars-Erik Stenholm
- Daniel Stephens
- Martin Studer
- Kent Sullivan
- Markos Themelidis
- Klaus Timmermann
- James Trevizo
- Tomasz Tybulewicz
- Jakob Voos
- Peter Walsh
- Matthew Walworth
- Jimmy Wilson
- David Youd
- Marko Šolajić
✶ Names in bold are multiple contributors. Extra thanks!